To play safer, bind a button to ' cg_thirdperson 1' and another to ' cg_thirdperson 0' for corner peeking.To be safe use a rapid fire weapon and be sure opponent recently shown a sign of pain state (slow pitched grunt heard), else be sure he's cornered after an airjuggle before going in for the melee hit in a small time span. The Gauntlet is the weapon to humiliate somebody with! If you've managed to take off a lot of somebody's health, but they haven't died, run up to them and kill them with it.Some weapons can't keep up with the high damage output of the Gauntlet or the close-range effect of it when foe is shoved in a wall or bearer keeps slashing with twitches to not knockback the unaware target away. Knowing where chaos rises in a crowded match is one of the key points of using Gauntlet effectively. In an active combat, you'll have loads of chances of poking foes away from you at the narrow gates leading in or out of choke holds.At the other hand it tosses them away from you so you lose your chance to make a second contact under a second. That ability would be useful to keep the close enemies away from the pickups you're about to take and 'deny' them. Gauntlet once contacts it deals 50 damage then knocks away the victim, without adding extra damage. Being an unique type weapon, Gauntlet generates invisible short ranged bullets to hit detect.